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#include <iostream>
#include <tchar.h>
#include <winnt.rh>
#include <sstream>
#include <random>
#include <SimpleImage.h>
#include <TextureGenerator.h>
#include <time.h>
#include <vector>
//#pragma comment(lib, "GEDUtilsd.lib")
//Declare functions
float squareStep(float* field, int x, int y, int reach, int width);
float diamondStep(float* field, int x, int y, int reach, int width);
float random(float min, float max);
//GEDUtils::SimpleImage transfer(float* field, int width);
void smoothArray(float* field, int64_t width, int64_t height);
void diamondSquare(float* field, int size, int width, float roughness);
using namespace std;
// Define a macro for easier access to a flattened 2D array
#define IDX(x, y, w) ((x) + (y) * (w))
//Define the size of an array
#define ARR_LEN(array, length){length = sizeof(array)/sizeof(array[0]);}
/*
int main()
{
std::cout << "Hello World!\n";
}
*/
//use for debugging
void printArray(float* field, uint64_t width, uint64_t height)
{
for (uint64_t y = 0; y < height; y++)
{
for (uint64_t x = 0; x < width; x++)
std::cout << field[IDX(x, y, width)] << " ";
std::cout << std::endl;
}
}
int _tmain(int argc, _TCHAR* argv[]) {
//int len;
/*
ARR_LEN(argv, len);
if (argc != len) {
throw "invalid length";
}
*/
cout << endl << "argc = " << argc << endl;
cout << "Command line arguments received are:" << endl;
for (int i = 0; i < argc; i++)
cout << "argument " << (i + 1) << ": " << argv[i] << endl;
if (_tcscmp(argv[1], TEXT("-r")) != 0 || _tcscmp(argv[3], TEXT("-o_height")) != 0 || _tcscmp(argv[5], TEXT("-o_color")) != 0 || _tcscmp(argv[7], TEXT("-o_normal")) != 0) {
throw "do not match '-r' or '-o's";
}
//alternative way for resolution
//std::wstringstream wsstream;
//wsstream << argv[2];
//int resolution;
//wsstream >> resolution;
int resolution = _tstoi(argv[2]);
if (resolution <= 0) {
throw "<= 0 for resolution";
}
//preparation for normal mapping
std::default_random_engine e;
std::normal_distribution<float> n(0, 1);
int length = resolution * resolution;
float* field = new float[length];
//mapping normal distribution
for (int y = 0; y < resolution; y++) {
for (int x = 0; x < resolution; x++) {
float value = n(e);
while (value < 0.0f || value > 1.0f) {
value = n(e);
}
field[IDX(x, y, resolution)] = value >= 0 ? value : -value;
}
}
//name of height file
wstring wsh(argv[4]);
const wchar_t* cstrh = wsh.c_str();
//name of color file
wstring wsc(argv[6]);
const wchar_t* cstrc = wsc.c_str();
//name of normal file
wstring wsn(argv[8]);
const wchar_t* cstrn = wsn.c_str();
//generate a texture generator
GEDUtils::TextureGenerator texGen(L"..\\..\\..\\..\\external\\textures\\gras15.jpg", L"..\\..\\..\\..\\external\\textures\\ground02.jpg", L"..\\..\\..\\..\\external/textures/kork02.jpg", L"..\\..\\..\\..\\external\\textures\\rock1.jpg");
try {
//this is for normal distribution
/*
//copy the created normal distribution values to the heightfield
GEDUtils::SimpleImage heightImage = GEDUtils::SimpleImage::SimpleImage((UINT)resolution, (UINT)resolution);
for (int y = 0; y < resolution; y++) {
for (int x = 0; x < resolution; x++) {
heightImage.setPixel(x, y, field[IDX(x, y, resolution)]);
}
}
//save the generated heightField
if (!heightImage.save(cstrh)) {
throw "Could not save heightField image";
}
// Load height image into the image test
//GEDUtils::SimpleImage test(cstrh);
//create a vector to store
vector<float> vectorHeight(field, field + length);
//this is for normal distribution
//texGen.generateAndStoreImages(vectorHeight,resolution - 1,cstrc,cstrn);
delete[] field;
*/
//this is for diamond square
int length2 = (resolution + 1) * (resolution + 1);
float* field2 = new float[length2];
//assign random value to the corners
field2[IDX(0, 0, resolution + 1)] = random(0, 1);
field2[IDX(0, resolution, resolution + 1)] = random(0, 1);
field2[IDX(resolution, 0, resolution + 1)] = random(0, 1);
field2[IDX(resolution, resolution, resolution + 1)] = random(0, 1);
//give a initial roughness
float roughness = random(0,1);
//diamond squre
diamondSquare(field2, resolution, resolution + 1, roughness);
//mapping values to a smaller array
float* field3 = new float[length];
for (int y = 0; y < resolution; y++) {
for (int x = 0; x < resolution; x++) {
//field3[IDX(x, y, resolution)] = diamondHeight.getPixel(x, y);
field3[IDX(x, y, resolution)] = field2[IDX(x , y , resolution + 1)];
}
}
delete[] field2;
//smooth array, times can be changed
for (int i = 1; i < 100; i++) {
smoothArray(field3, resolution, resolution);
}
//copy the created normal distribution values to the heightfield
GEDUtils::SimpleImage heightImage2 = GEDUtils::SimpleImage::SimpleImage((UINT)resolution, (UINT)resolution);
for (int y = 0; y < resolution; y++) {
for (int x = 0; x < resolution; x++) {
heightImage2.setPixel(x, y, field3[IDX(x, y, resolution)]);
}
}
//save the generated heightField
if (!heightImage2.save(cstrh)) {
throw "Could not save heightField image";
}
//create a vector to store
vector<float> vectorHeight2(field3, field3 + length);
texGen.generateAndStoreImages(vectorHeight2, resolution - 1, cstrc, cstrn);
delete[] field3;
}
catch (char* exception) {
printf("Error: %s\n", exception);
}
//delete[] field;
return EXIT_SUCCESS;
}
//smooth array
void smoothArray(float* field, int64_t width, int64_t height)
{
// Allocate a temporary new array
float* tmp_field = new float[width * height];
for (int64_t y = 0; y < height; y++)
for (int64_t x = 0; x < width; x++)
{
// Start with the value at the current position
float value = field[IDX(x, y, width)];
// Add values around the current position, clamped to [0, length - 1]
value += field[IDX(min(x + 1, width - 1), y, width)];
value += field[IDX(min(x + 1, width - 1), max(y - 1, 0ll), width)];
value += field[IDX(x, max(y - 1, 0ll), width)];
value += field[IDX(max(x - 1, 0ll), max(y - 1, 0ll), width)];
value += field[IDX(max(x - 1, 0ll), y, width)];
value += field[IDX(max(x - 1, 0ll), min(y + 1, height - 1), width)];
value += field[IDX(x, min(y + 1, height - 1), width)];
value += field[IDX(min(x + 1, width - 1), min(y + 1, height - 1), width)];
// Save the computed value in the temporary array
tmp_field[IDX(x, y, width)] = value / 9.0f;
}
// Copy the values of the temporary array to the array we weant to modify
for (uint64_t y = 0; y < height; y++)
for (uint64_t x = 0; x < width; x++)
field[IDX(x, y, width)] = tmp_field[IDX(x, y, width)];
// Free the memory of our temporary array
delete[] tmp_field;
}
//body part of diamond square
void diamondSquare(float* field, int size, int width,float roughness)
{
int half = size / 2;
if (half < 1)
return;
//square steps
for (int y = half; y < width; y += size) {
for (int x = half; x < width; x += size) {
field[IDX(x, y, width)] = squareStep(field, x % width, y % width, half, width); + random(-roughness,roughness);
}
}
// diamond steps
int col = 0;
for (int y = 0; y < width; y += half)
{
col++;
//If this is an odd column.
if (col % 2 == 1) {
for (int x = half; x < width; x += size) {
field[IDX(x, y, width)] = diamondStep(field, x % width, y % width, half, width); + random(-roughness, roughness);
}
}
else {
for (int x = 0; x < width; x += size) {
field[IDX(x, y, width)] = diamondStep(field, x % width, y % width, half, width); +random(-roughness, roughness);
}
}
}
//iteration on roughness
roughness = roughness * roughness;
diamondSquare(field, size / 2, width, roughness);
}
//reach is the distance away from the place we are seeking for average
float squareStep(float* field, int x, int y, int reach, int width)
{
float count = 0;
float avg = 0.;
if (x - reach >= 0 && y - reach >= 0)
{
avg = avg + field[IDX(x - reach, y - reach, width)];
count++;
}
if (x - reach >= 0 && y + reach < width)
{
avg = avg + field[IDX(x - reach, y + reach, width)];
count++;
}
if (x + reach < width && y - reach >= 0)
{
avg = avg + field[IDX(x + reach, y - reach, width)];
count++;
}
if (x + reach < width && y + reach < width)
{
avg =avg + field[IDX(x + reach, y + reach, width)];
count++;
}
avg = avg / (float)count;
//field[IDX(x, y, width)] = avg;
return avg;
}
float diamondStep(float* field, int x, int y, int reach, int width)
{
float count = 0;
float avg = 0;
if (x - reach >= 0)
{
avg = avg + field[IDX(x - reach, y, width)];
count++;
}
if (x + reach < width)
{
avg = avg + field[IDX(x + reach, y, width)];
count++;
}
if (y - reach >= 0)
{
avg = avg + field[IDX(x, y - reach, width)];
count++;
}
if (y + reach < width)
{
avg = avg + field[IDX(x, y + reach, width)];
count++;
}
avg = avg / (float)count;
return avg;
//field[x, y, width] = avg;
}
//generate random number in a range
float random(float min, float max) {
float random = min + (float)(rand()) / ((float)(RAND_MAX) / (max - min));
return random;
}
/*
//store the generated field to a simple image
GEDUtils::SimpleImage transfer(float* field, int width) {
GEDUtils::SimpleImage diamond(width - 1, width - 1);
for (int j = 0;j < width; j++) {
for (int i = 0; j < width; i++) {
diamond.setPixel(i, j, field[i, j, width]);
}
}
return diamond;
}
*/
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